Before diving into tactics, you need to understand how Long War 2 (and its War of the Chosen version, LWOTC) reshapes the game on a fundamental level.
Flashbangs have a massive radius. They instantly break enemy mind-controls, break alien overwatches, prevent enemies from using special abilities (like Sectoid reanimations or Muton melee), and reduce enemy aim. Always bring at least two per mission.
: Do not try to scan every mission. Only take missions where you have enough time to reach 100% infiltration. xcom 2 long war guide
To win the campaign, you must:
Long War of the Chosen (LWotC) is not a difficulty spike; it is a different genre. Vanilla XCOM 2 is a tactical skirmish game. LWotC is a grueling logistics, attrition, and counter-insurgency simulator. You are not a superhero leading a strike team. You are a spymaster trying to hold a leaking boat together with duct tape and the blood of your soldiers. Before diving into tactics, you need to understand
Hopefully, this guide provides the foundation you need to begin your journey. The Long War is brutal, unforgiving, and one of the most rewarding strategic experiences in gaming. Good luck, Commander. You'll need it.
(Area Suppression, Danger Zone). Shuts down multiple enemies, destroying their aim and forcing them to stay put. Always bring at least two per mission
Uses the sawed-off shotgun secondary weapon to deliver devastating, close-range burst damage to high-priority targets. The masters of area control and suppression.
Advent has two invisible stats per region: Vigilance (your activity there) and Strength (Advent troop density).
Smaller squads infiltrate faster. Bringing 8 soldiers might take 9 days to infiltrate, while a 4-man squad might take 4 days.
: Run Intel in a region to find a mission with a "lead" reward. Chain Missions