was developed as a software bridge. It was designed to:
Create a new MIDI track. Set the input to "Ps360 Midi Drummer." Arm the track. You should see a flashing MIDI indicator when you tap.
Latency is the enemy of every recording drummer. If there is a delay between hitting the pad and hearing the sound, it is impossible to play in time. The PS360 utilizes high-speed USB protocols to ensure that the delay is imperceptible (often below 5ms), providing a natural, acoustic-feel playing experience.
By default, the software maps pads to standard General MIDI (GM) drum maps (e.g., Note 36 for Kick Drum, Note 38 for Snare Drum). If your VST uses a non-standard map, you can manually adjust the MIDI note assignments inside the PS360 MIDI Drummer interface: Typically mapped to Snare. Yellow Pad: Typically mapped to Hi-Hat or High Tom. Blue Pad: Typically mapped to Ride Cymbal or Mid Tom. Green Pad: Typically mapped to Crash Cymbal or Floor Tom. Bass Pedal: Mapped to the Kick Drum. Step 5: Route into Your DAW
The e-drum module generates a MIDI NOTE ON message containing the specific note number and strike velocity.
Open your DAW (Ableton Live, FL Studio, Reaper, Cubase, etc.). Navigate to your DAW's .
The software intercepts these gamepad button presses and translates them on the fly into standard and Velocity values . 1. Hardware Connection
Ensure your drum module is set to output MIDI data. You may need to manually change the MIDI note numbers on your drum module to match the default layout expected by the adapter firmware.
Perfect for Rock Band 2 , Rock Band 3 , and Rock Band 4 (via legacy adapters). It fully supports Pro Drum mode, which differentiates between regular pads and cymbals (Yellow, Blue, and Green).