Rtgi 0.17.0.2 //top\\ Jun 2026

Comparing 0.17.0.2 to modern iterations (e.g., v1.x+ or Patreon current builds):

It is important to note that RTGI 0.17.0.2 is not a magic button that runs on any hardware. Because it is a screen-space effect layered on top of the game’s existing rendering, it is computationally expensive.

This shader is frequently used as a key component in "insane photorealism" graphics mods.

: Objects or lighting sources hidden behind structural geometry or positioned off-screen cannot cast bounces. Moving the camera quickly causes light paths to break or re-render visibly at screen edges. New Features and Improvements in Version 0.17.0.2 rtgi 0.17.0.2

Why: This activates the multiple light bounce simulation. The visual payoff vastly outweighs the minor performance cost. System Requirements & Performance Impact

| Issue | Cause / Fix | |-------|-------------| | Flickering / noise | No temporal denoise in 0.17 – increase Ray Length / reduce Intensity | | Light leaks through walls | Screen-space limitation – accept or reduce Ray Length | | No effect in cutscenes | Depth buffer disabled by game – no fix | | Double shadows | Game uses own SSAO + RTGI AO – disable game’s AO | | Laggy UI when RTGI on | ReShade + RTGI is single-threaded – toggle RTGI off in UI |

: One of the biggest improvements in this branch is the reduction of flickering and "ghosting" artifacts during camera movement. Performance vs. Visual Impact Comparing 0

RTGI 0.17.0.2 shines differently depending on the game engine. Here are genre-specific presets.

RTGI 0.17.0.2 is – expect 20–40% FPS drop at 1080p with bounce count=2.

To understand the significance of version 0.17.0.2, one must understand the technology itself. is a rendering technique that calculates how light bounces off surfaces. : Objects or lighting sources hidden behind structural

While RTGI 0.17.0.2 is incredibly impressive, it is demanding. It is not designed to run on low-end systems without performance consequences.

Traditional screen-space reflections only calculate a single light bounce. Version 0.17.0.2 improves the approximation of infinite light bounces. This means light bouncing off a red carpet onto a white wall will correctly bounce back onto the floor, creating a much richer, warmer, and realistic ambient environment. 3. Smart Skycolor and Ambient Occlusion Integration

Expect a 20% to 30% drop in FPS at 1080p/1440p using optimized settings.

[Game Engine] ➔ [Depth Buffer Generation] ➔ [ReShade Hook] ➔ [RTGI 0.17.0.2 Ray Marching] ➔ [Final Screen Output] 1. Refined Filtering Options

While rtgi 0.17.0.2 offers significant improvements over previous versions, there are still some limitations and areas for future work: