Final Fantasy Xv- Windows Edition -v1138403 A... [work] Direct

: Unlike the standard retail release, this build reportedly lacked Denuvo Anti-Tamper

: This setting causes massive frame drops in grassy fields like Leide and Duscae.

When FINAL FANTASY XV WINDOWS EDITION originally launched on PC, it represented the definitive realization of Square Enix’s massive open-world vision. Moving past the strict hardware limitations of eighth-generation consoles, the PC platform allowed the Luminous Engine to truly flex its muscles. Final Fantasy XV- Windows Edition -v1138403 A...

For players, the benefits were immediate and tangible. The game allowed for an uncapped framerate up to 120 FPS at up to 8K resolution with HDR10. The PC-exclusive first-person view offered a level of immersion unavailable on consoles. Support for 21:9 ultrawide monitors, full mouse/keyboard customization, and an official Mod Organizer (which allowed cosmetic mods) gave PC users unprecedented control.

Have you already had the chance to play this version of FFXV , or are there particular technical details like NVIDIA GameWorks settings you'd like to dive deeper into? : Unlike the standard retail release, this build

No version is perfect. By deliberately holding your game at v1138403, you lose:

In earlier builds (v1.2.x), turning on NVIDIA’s GameWorks features—specifically HairWorks and TurfEffects—would tank framerates by 40% on GTX 1080 Ti cards. By v1138403, the developers had finally decoupled the heavy GPU particle physics from the main rendering thread. For players, the benefits were immediate and tangible

You will notice the trailing in the keyword. This is not a typo. Looking at the original SteamDB history, version v1138403 A was a brief 12-hour window patch intended for Japanese and Asian-Pacific regions only.