The Rise of the Machine: How GitHub-Hosted Autosplitters Defined Speedrunning in 2021
: Released in May 2021, Resident Evil Village immediately saw intense speedrun competition.
The variety of games supported by the community was impressive. Here is a glimpse into some of the specific autosplitters available on GitHub in 2021: autosplitter+games+github+2021
In anticipation of Elden Ring (2022), runners in 2021 revisited Dark Souls III and Sekiro . GitHub saw a flood of updates for to handle "Any%" vs "All Remembrances" logic. The scripts became massive, some exceeding 500 lines of conditional logic to detect bonfire warps.
site:github.com "livesplit" "autosplitter" "game name" .asl The Rise of the Machine: How GitHub-Hosted Autosplitters
The move toward GitHub-hosted autosplitters democratized speedrunning. It removed the "manual tax" of hitting a spacebar during intense gameplay, allowing runners to focus entirely on their movement and RNG manipulation. Furthermore, the open-source nature meant that if a game received a patch that broke a script, the community often had a fix uploaded to GitHub within hours.
For developers browsing GitHub in 2021, the anatomy of an autosplitter was fascinating. Most were written in (for LiveSplit components) or ASL (Autosplitter Script Language) . GitHub saw a flood of updates for to
continued to thrive online, the reliability of GitHub-hosted autosplitters was essential. They allowed commentators and viewers to see real-time data—such as "Gold Splits" (personal best segments)—which added a layer of professional sports-style analytics to the broadcast. Conclusion
Hosting these scripts on GitHub allowed anyone to submit a pull request, fixing bugs when game developers released new patches. How 2021 GitHub Autosplitters Work Under the Hood
Provide a deeper dive into how to write your own custom .asl script from scratch.